Marcos
Paulis
Senior Unity Developer (C#) with 15+ years of experience shipping multiplayer and live-service games — including 1M+ download titles on the Warhammer IP.
About me
Building games people love to play
I'm a Senior Unity Developer based in Galicia, Spain, specialising in multiplayer systems and live-service infrastructure for digital collectible card games.
Over 15 years I've taken products from prototype to production, owned client–server architecture end-to-end, and kept long-running live games stable through continuous balancing, event delivery, and performance work.
I care about maintainable code, clean architecture, and sharing knowledge — I've mentored junior developers and contributed to Agile process improvements throughout my career.
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📍Galicia, Spain
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✉️m.paulis.l@gmail.com
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📞+34 627 736 200
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💼linkedin.com/in/marcospaulis
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🐙github.com/zarquom
Core skills
Tech I work with
Professional experience
Where I've shipped
- Shipped two licensed Warhammer IP digital CCGs, owning core gameplay systems across both titles from design through to live production.
- Implemented client-server features in Unity using Photon, Firebase, and PlayFab with responsibility spanning gameplay, integration, and reliability.
- Supported live-service updates, balancing, and performance improvements across quarterly expansions and biweekly events.
- Conducted code reviews and contributed to technical architecture decisions, mentoring a team of 3 developers in an Agile/Scrum environment.
- Maintained CI/CD pipelines using Git, Jenkins, and AWS to support automated builds and reliable release delivery.
- Developed multiplayer and browser games using Unity, Flash/Starling, and Phaser, building experience across game engines and networked gameplay.
- Implemented gameplay mechanics and server integrations with PlayerIO.
- Led a small development team of 3 members for 2 years.
- Panaworld — Game Developer building Unity/Flash multiplayer games (2011–2012).
- IKUSI R&D — Software Developer working on Intelligent Transport Systems (2008–2011).
Education
Academic background
Beyond the day job
A bit more about me
Contact
Let's build something together
Open to senior game developer roles, remote-first teams, and interesting multiplayer or live-service projects.